Showing posts with label pierce. Show all posts
Showing posts with label pierce. Show all posts

Thursday, 29 December 2016

Sim Hell (Remastered)

I hate the foundation.

But we had to go there anyway in order to kill Pierce, so I really had no other option. And so, Me, Freddie, Neon and Captain Cancer (Best not to ask where he came from) plummeted into it, knowing full well that we'd end up having to navigate nonsense dream logic in order to find the nodes and their connections. In theory all we needed to do was indentify the control node and then interact with it to destroy the hose. Of course, since it could be anything and the interaction could be anything, that just meant we were casting a very wide net.

We got an eleventh hour call from Dayglo, which was her asking for help to go reclaim the spirit of the Brooklyn Bridge form Aztechnology for some random neo-anarchist reasons. We said 'yeah, that's nice, will totally get on it' in a way that was a massive brush-off and instead asked her to watch Nobosuke Yamura’s yacht. With that minor obstacle out of the way, we jacked in.

Sunday, 13 December 2015

Digital Apotheosis

Nothing to do with anything, but I broke up with Alphonso. Turns out I wanted a stable mature long-term relationship and he wanted a trophy Shadowrunner girlfriend he could show off to all his racer buddies. His loss.

So that aside, let's talk Pierce. Thanks to Neon's efforts, we know how to kill him. Disrupt him in the Matrix, then take out the device that he uses as his refuge when he flees there to recompile. Of course, that means fighting a Crazy Digital Murder God in their native environment as well as then walking into what was doubtless going to be a well-prepared, well-defended secured facility that would be on alert and ready for us. Easy, huh?

Saturday, 3 October 2015

Cluster-fragged sixteen ways to Sunday

Calling today a complete clusterfrag would be an understatement. The worst part of it was that we lost one of our allies, that rarest thing in the shadows; a Johnson who is good to the team and doesn’t try to screw you over.

Ares Johnson, RIP
Ares Johnson (We call him that because we never knew his real name. But that’s the rules) was good to us from day one. We didn’t initially know that he was from Ares, but he sent subtle signs. Like the fact that he was clearly a grizzled veteran. Or the cowboy accent. Or the fact that he liked to meet the team at steakhouses where he’d buy us all massive steak dinners (One of which was the first time Abbey had ever had Steak!). That sort of subtle sign.

And as we did more jobs for him (all of which paid very well), we managed to get ‘in’ with him as we found out more about what was going on. It was a complex mess involving a MCT AI research facility, a plot by elements of the Salish-Shidhe Council to engineer an incident that would allow them to annex Seattle, Bug Spirits, illegal street races, fire drakes, jumping out of hotels and fighting helicopters, the assistant to a Tir Tangire prince, stealing weapons research without hurting anyone in the process, the deaths of Wraith’s old team and, above all else, a Crazy Digital Murder God (I’ve heard the preferred terms are ‘AI’ or ‘Xenosapient’, but I think that this is more accurate) who was involved in manipulating all of the above in order to improve MCT’s market share. I am not making this up.